Unreal Engine, AI Filmmaking, Virtual Production
Where the day job ends and the experiments begin. 3D environments, animated short films, digital twins of real places, product simulations — all built in Unreal Engine 5.
Some of it's polished, some of it's proof-of-concept, all of it's trying to figure out what filmmaking looks like when you don't need a set or a crew. Scripts, world building, animation, lighting, rendering, editing — the whole pipeline lives in one place.
The pipeline combines ElevenLabs for AI voiceover, Unreal Engine 5 for real-time rendering, and traditional filmmaking instincts for everything else.
Animated short set in a fictional snow-covered town. Built in Unreal Engine 5 with AI voiceover via ElevenLabs.
Cinematic short built on the Asbury Park digital twin. AI voice, real-time 3D rendering, and a story about a guy who fishes off the boardwalk.
Early UE5 experiment. Desert environment, character animation, and the first attempt at building a full narrative in-engine.
The Asbury Park boardwalk rebuilt in 3D. Used as the foundation for The Fisherman, SEA.HEAR.NOW, and the tourism video. Still expanding it.
Took a peaceful scene and made it terrifying with fog and lighting. Screen-captured in real time on an RTX 4090. 6,500+ views for a settings tweak.
A 1950s drive-in theater built from scratch in UE5. Neon signs, film projectors, and a parking lot full of nothing. Vibes only.
Overlook Hotel hallway recreation in Unreal Engine 5. Built for fun, rendered because why not.
3D flythrough of the Asbury Park boardwalk for the SEA.HEAR.NOW music festival. Built on the digital twin, rendered in UE5.
Animated tourism concept using the digital twin. Boardwalk flythrough meets visitor guide — rendered entirely in UE5.
Drone footage blended with UE5 environments. Real aerial shots matched to 3D world builds.
Nostalgic product render. Modeled, textured, lit, and animated in UE5. The kind of thing you make when you're procrastinating on a bigger project.
Early render test in UE5. Proof of concept for product visualization before applying the technique to client work.
Full breakdown of the Suzie's Diner pipeline — from script to storyboard to UE5 animation to final export.
Walkthrough of the AI voiceover workflow. ElevenLabs for dialogue, UE5 for visuals, and traditional editing instincts holding it all together.